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Why OpenCore?

The Vision

OpenCore is designed to solve the structural problems that have plagued FiveM development for years: spaghetti code, lack of testability, and tight coupling between resources.

By bringing modern software engineering patterns (Inversion of Control, Hexagonal Architecture, and Type-Safety) to the world of GTA V modding, we enable developers to build complex, maintainable, and high-performance game servers.

Key Pillars

1. Architectural Integrity

Stop writing global variables and nested callbacks. OpenCore enforces a clean separation between your business logic (Services), your entry points (Controllers), and the underlying game engine (Adapters/Ports).

2. True Modularity

In FiveM, resources usually talk to each other via raw strings and events. OpenCore uses Ports and Adapters to provide type-safe, compiled interfaces across resources. If you change a method name in the Core, your other resources will fail at compile time, not runtime.

3. Developer Productivity

  • Dependency Injection: Focus on logic, let the framework handle object instantiation.
  • Declarative Programming: Use decorators (@Server.Command, @Server.Guard) to describe what your code should do, not how to wire it up.
  • Dev Mode: Real-time feedback loops with Hot Reload and Player Simulation.

4. Scalability

OpenCore is built for large-scale servers. From the built-in rate limiter to the optimized parallel processing service, the framework is designed to handle hundreds of players and complex interactions without breaking a sweat.

Is it for me?

If you are tired of debugging nil values in Lua, fighting with inconsistent exports, or maintaining thousands of lines of unorganized code, OpenCore is for you. It's not just a library; it's a foundation for the next generation of FiveM servers.